The Night Sword is much less interesting, performing seemingly automatic slashes on any enemy that gets too close (and possibly stealing some health in the process). I found it a little frustrating to position, though, especially in situations where the environment made it difficult to lure enemies above me. Summon Night is a powerful new weapon that tears multiple vertical gashes down the screen slightly above your character's position, scorching any enemy that wanders into their persistent burning. I also enjoyed the Four Seasons, a weapon that sends particularly flashy fireworks explosions to the four corners of the screen, forcing you to position enemies carefully at a distance. The Silver Wind similarly sends tiny white particles whizzing just above your character in an especially satisfying pattern that I never tire of gazing at. I especially liked the "108 Bocce," a set of eight brown balls that rotate around your character in a hypnotic semi-spiral, whipping into any foe that dares to get too close. ![]() The Moonspell DLC's new weapons are a mixed bag. That doesn't apply to the stage's handful of mini-bosses, though giant beasts with fast, ranged attacks require all of your deft dodging and positioning skill. Moonspell, most of them amount to fodder that's difficult, if not impossible, to differentiate from existing enemies. It increases quantity and frequency of enemies so in theory it should make mid to late game xp gain faster providing youre doing the usual lategame meme of melting everything immediately. While there are a few new enemy types in Mt. Actually curse lets you farm money faster so thats literally the best investment. Moonspell feels much more intricately designed than most previous Vampire Survivors maps. The developers at Poncle boast that this map is "25 times bigger than other maps in Vampire Survivors, but it doesn't feel that way in practice. Mountains of madnessĪs the name implies, a main highlight of this DLC is its new stage, Mt. While we welcome any new content for one of our favorite games of the year (especially when it's offered for just $2), this addition feels a little limited, especially for a game that has seen dozens of free updates since its 2021 launch in Early Access. But once you've finally met all of the game's many "official" goals, it becomes a bit more difficult to come up with new self-imposed challenges.Įnter Legacy of the Moonspell, the first piece of official paid DLC for Vampire Survivors. The game doesn't instantly lose its hypnotic, epilepsy-inducing appeal at that point, of course. After dozens of hours, most players will be able to find every secret and unlock every one of the game's numerous unlockable characters, maps, and weapons. ![]() ![]() Further Reading Vampire Survivors-a cheap, minimalistic indie game-is my game of the yearIn our review of Vampire Survivors, we noted how it seems like "you're always unlocking some cool new toy or character to play around with." Unfortunately, that's not literally true.
0 Comments
Leave a Reply. |